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The editor allows players to produce their own scenarios from over twenty city locations, as well as choosing the identity of invaders (with new inclusions such as the Huns, Seleucids, Macedonians and Jews), the available buildings, and everything that would appear on the map itself. The peaceful campaigns come with their own set of challenges ranging from earthquakes to fires and more.Ī few weeks after the game was released, Sierra made an Editor available on their website. The player can choose to play a military campaign which involves invasions, or a peaceful one without. All aspects of city life featured in Caesar III, from homes to religion, to trade and to warfare, are designed carefully to closely reflect that of actual Roman cities, in terms of the goods and services available during their time as well as the way of life that Roman citizens had.Īfter the initial tutorial players are offered a choice at the beginning of every campaign. The game's background music notably changes according to the situation of the city's size, or if an invasion is happening. In-game overlays can be accessed that can highlight various elements, such as access to a service or problems, while messages about any issues or matters are provided, with important ones opened automatically, whilst some significant events, such as city milestones or messages from the Roman Emperor, receive a short video clip to them.
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Players are also provided with a series of advisers who can help with them with various aspects of city life, including a general overview adviser who can give a quick summary of each aspects, with any problems needing attention highlighted in red text (i.e. To assist further with city building, players have access to an "Empire Map", which can be used to set up trade with other select Roman cities (depending on the campaign) and keep tabs on incoming invasions. Various options, including being able to tune how fast the game is going and what difficulty it can be played at, are also accessible in drop-down menus. Additional buttons for viewing messages (recent or old), undoing recent building work, and moving to any trouble spots that have begun to occur (such as an invasion), are also provided, while the interface also includes a mini-map of the current region being built in. While some construction work, like building a road, simply require the left mouse button being held down and then released when the layout is right, most structures are of a fixed size and simply need to be put down where space is available some obstacles (man-made or natural) can be cleared away, but others cannot except in the game's editor (see "Editor" below). Players use an interface system to design a city, including buttons for different aspects of building such as Housing, Religion and Security, amongst others for some, an additional menu is provided of buildings available to the player. The game is played through a two dimensional isometric perspective, set to a fixed magnification level that can be rotated, but only by ninety degrees either clockwise or counter-clockwise. ( May 2019) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed.
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